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This feels better than having Ultron Sigma beat the characters in the cutscene, or have the player win only to lose in the story.Īt first, I really hated how mashing the light attack gave an auto combo.
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I believe there was only one time where you had to fight five enemies instead of two - I’d like to see more that, personally but I would also appreciate fights with characters too.įinally, I do like how the first encounter with Ultron Sigma is actually an impossible fight. In the story, I do like that there are “minion” type enemies to beat up on instead of fighting other characters all the time. I certainly do appreciate a change of pace here. The gameplay feels more neutral focused as opposed to the chaotic nature that was UMvC3. (Was anyone able to beat him? We kind of decided he's impossible to defeat.) The battle with Ultron-Sigma was the most fun for me because it actually allowed me to implement a bit of the strategy I learned in the preceding fights. I was also pretty surprised to see Chris Redfield as the team leader in a world where he's easily the least "super" character, even less so than Hawkeye. I do hope to see the potential gripes I listed above attended to at some point. As a result, in regards to the most important check mark, I say we're doing fine at this juncture. I was more interested in seeing how the basic combat felt, and it seems pretty fun thus far. With that in mind, I think this was a pretty perfect sampling for the game. This is a demo, we're still three months prior to release date, and it's more of a privilege than a right that we even get to taste MvCI right now. Yes the visuals (mainly for Capcom characters) are pretty subpar when compared to most other games coming out right now, yes there wasn't a very deep story, and yes most of the dialogue consists of characters saying other characters' names.